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Conservatoire national des arts et métiers (Cnam)

French National School of Video Games and Digital Interactive Media (Enjmin)

France Full Member Institution

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Mission Statement

Cnam-Enjmin (École nationale du jeu et des médias interactifs numériques) is France’s national school dedicated to video games and digital interactive media. Since its creation in 2001, it has been training students for the full spectrum of professions involved in video game development, including game design, programming, visual arts, production, audio design, and interactive experiences. The school is regularly recognized among France’s leading institutions for video game education.

Since 2005, Cnam-Enjmin has been part of the Conservatoire national des arts et métiers (Cnam), one of France’s oldest and most distinctive higher education and research institutions. Founded in 1794 and operating under the supervision of the French Ministry of Higher Education and Research, Cnam holds the status of a grand établissement, reflecting its unique position within the French higher education system.

Through a network of more than 200 educational centres in France and an international presence, Cnam fulfils its public mission by providing higher education, lifelong learning, research, and the dissemination of scientific and technical culture. By combining academic excellence with close connections to professional practice, Cnam supports learners at every stage of their careers and contributes to addressing contemporary economic, technological, and societal challenges.

As Cnam’s school dedicated to video games and digital interactive media, Cnam-Enjmin benefits from this rich academic environment while maintaining strong links with the creative and cultural industries, research laboratories, and international partners. The school offers specialised programmes that combine artistic, technological, and managerial approaches to the design and production of interactive digital experiences.
 

International Role

International Partnerships and Industry Engagement

Internationalisation and close collaboration with the digital creative industries are at the heart of Cnam-Enjmin’s strategic development. Through a strong global network of academic, research, and industry partners, the school strengthens educational excellence, promotes student and staff mobility, develops collaborative research initiatives, and contributes to the advancement of the video game and digital interactive media sectors.

Cnam-Enjmin maintains long-standing partnerships with leading universities, research centres, and organisations around the world.

Cologne Game Lab (TH Köln), Germany

Since 2016, Cnam-Enjmin and the Cologne Game Lab (CGL) at TH Köln have been linked through a strategic cooperation agreement in education, research, and the dissemination of scientific and technological knowledge. This partnership has enabled the creation of a dual-degree pathway through which students can obtain both the Master’s Degree in Audiovisual, Digital Interactive Media and Video Games from Cnam-Enjmin and the M.A. Digital Games from Cologne Game Lab within a two-year curriculum.

Tecnológico de Monterrey (ITESM), Mexico

Cnam-Enjmin has been an active partner in Confluencia Creativa (2019–2023), an international cooperation initiative led by GrandAngoulême and the Municipality of Zapopan with support from the French Development Agency (AFD). Focusing on the cultural and creative industries, the project contributed to the development of a joint Master’s Degree in Creative Media and Digital Arts within the School of Architecture, Art and Design of Tecnológico de Monterrey, in collaboration with the European School of Visual Arts (ÉESI) and the School of Animated Film Professions (ÉMCA).

The programme also facilitated knowledge transfer, entrepreneurship support, and professional exchanges between the creative ecosystems of Angoulême and Zapopan.

Building on this success, a second phase entitled Ensamble Creativo (2026–2029) is currently being implemented. Within this initiative, Cnam-Enjmin contributes to the development of an immersive virtual platform enabling students to showcase creative projects in virtual environments. The project also includes the creation of a three-year international artistic residency programme through which French and Mexican students collaborate on creative works addressing social and environmental challenges identified by the AFD and ECSI frameworks.

Universidad ORT Uruguay

Since 2019, Cnam-Enjmin and Universidad ORT Uruguay have maintained a cooperation agreement supporting international academic mobility. Through this partnership, students enrolled in ORT’s Animation and Video Games programmes undertake a semester of study at Cnam-Enjmin in Angoulême, benefiting from an international learning environment and cross-cultural exchange. This mobility programme has been renewed annually since its inception.

The Animation Workshop, VIA University College, Denmark

Cnam-Enjmin collaborates with The Animation Workshop (VIA University College) within the framework of AVENUE (Audiovisual Education and Training Network for European Vocational Excellence), a European initiative running from 2025 to 2029.

The project aims to strengthen excellence in vocational education and training across the European visual creation industries through the establishment of Centres of Vocational Excellence (CoVEs) in Animation, Video Games, Visual Effects (VFX), Visual Storytelling, and Extended Reality (XR).

Within the Video Games CoVE, Cnam-Enjmin works alongside industry and ecosystem partners including Ubisoft Paris, Magelis Creative Hub, and BoCAJ to foster innovation, sustainability, skills development, and industry-academia collaboration across the European creative sector.

National Role

Networks, Industry Engagement and Community

Cnam-Enjmin is actively engaged in national and international networks dedicated to higher education, research, and the video game industry. The school is a member of the Higher Education Video Game Alliance (HEVGA), the French Video Game Association (SNJV), and the Cumulus Association, strengthening its contribution to academic exchange and innovation in creative and digital education.

Since 2020, Cnam-Enjmin has welcomed students from École Polytechnique and contributes to the activities of the institution’s Science and Video Games Chair, fostering interdisciplinary dialogue between scientific research and game creation.

At the regional level, Cnam-Enjmin is a founding component of the Magelis Creative Campus in Angoulême, a nationally and internationally recognised ecosystem dedicated to animation, visual arts, cinema, audiovisual production, and digital media. The school benefits from the support of Magelis Creative Hub, the public development agency that has played a key role in establishing Angoulême as a major centre for the cultural and creative industries.

Cnam-Enjmin is also supported by a strong network of public partners, including the City of Angoulême, GrandAngoulême, the Charente Departmental Council, and the Nouvelle-Aquitaine Region. The school maintains close relationships with leading companies in the video game industry and enjoys longstanding collaboration with Ubisoft, one of the world's leading video game publishers and developers.

Student Innovation and Entrepreneurship

Student projects developed within Cnam-Enjmin's programmes regularly receive recognition through nominations and awards at national and international competitions and festivals.

To encourage entrepreneurship and support the emergence of new independent studios, the school created all4GAMES, an incubation programme dedicated to innovative video game and digital interactive media projects. Through mentoring, professional guidance, and financial support, the programme helps young creators transform academic projects into sustainable entrepreneurial ventures.

As part of this initiative, Cnam-Enjmin launched the all4GAMES Competition, designed to reward ambitious and innovative projects developed by student and independent studios. The programme contributes to strengthening the entrepreneurial ecosystem surrounding creative technologies and interactive media.

Events and Professional Outreach

Cnam-Enjmin actively participates in major international conferences, festivals, and professional events dedicated to games and interactive media, creating opportunities for knowledge exchange and industry engagement.

The school also organises a range of events that bring together students, researchers, professionals, and creators, including:

  • spawn!
  • Enjmin Games Show (EGS)
  • Enjmin Art & Games Workshop
  • Smart Connected Objects Workshop
  • Enjmin Game Conferences (EGC)
  • Enjam (Enjmin Game Jam)

These events contribute to a vibrant learning environment and foster collaboration between academia, industry, and the wider creative community.

Educational Mission

Cnam-Enjmin’s programmes are designed to:

  • Educate highly qualified artists, designers, engineers, project managers, and researchers in the fields of video games and digital interactive media.
  • Support both fundamental and applied research through the exploration and development of interactive technologies and creative digital practices.
  • Provide opportunities for professionals seeking to acquire new competencies or transition towards careers in the digital creative industries.
  • Foster innovation, experimentation, and entrepreneurship through dedicated project-based learning and incubation initiatives such as all4GAMES.
     

Main Focus

Cnam-Enjmin shares the strong international outlook of its parent institution, Cnam, and is engaged in an extensive network of academic and research partnerships across Europe and around the world. Through collaborations with leading universities, schools, and research laboratories, the school fosters international exchange, innovation, and interdisciplinary cooperation.

Cnam-Enjmin offers both initial and continuing education programmes for students and professionals seeking to develop advanced expertise in video games, digital interactive media, and emerging creative technologies.
 

Faculties and Departments

The French National School of Video Games and Digital Interactive Media (Cnam-Enjmin) is a graduate school of the Conservatoire national des arts et métiers (Cnam), a public higher education and research institution operating under the supervision of the French Ministry of Higher Education and Research.

Founded in 1794, Cnam is one of France’s leading higher education institutions and holds the special status of a grand établissement, a designation granted to a select group of public institutions recognized for their academic excellence and distinctive missions. Cnam is dedicated to three complementary missions: research, lifelong learning, and the dissemination of scientific and technical culture.

With approximately 100,000 learners and a nationwide network, Cnam offers more than 650 degree and certificate programmes, from undergraduate to doctoral level, across 16 National Teaching Teams (Équipes pédagogiques nationales – EPNs) covering 30 major fields of activity.

Cnam-Enjmin is Cnam’s school dedicated to video games and digital interactive media. It is affiliated with EPN 5 (Computer Science) and offers specialised programmes spanning game design, game art, programming, project management, audio design, and interactive digital experiences.

The full list of Cnam’s 16 EPNs is provided below.

  • EPN1 – Building, Energy
  • EPN2 – Superior School of Surveyors and Topographers
  • EPN3 – Electronics, Electrical Engineering, Automation, Measurements
  • EPN4 – Mechanical and Materials Engineering
  • EPN5 – Computer Science
  • EPN6 – Mathematics and Statistics
  • EPN7 – Industries, Chemistry, Pharmacy, Food-processing Industry
  • EPN8 – INTECHMER, Sea-related professions
  • EPN9 – Economy, Finance, Insurance, Banking
  • EPN 10 – Accounting, Control, Auditing
  • EPN 11 – Territories
  • EPN 12 – Health, Solidarity
  • EPN 13 – Work, Orientation, Training, Social
  • EPN 14 – Law and Real Estate
  • EPN15 – Strategies
  • EPN 16 – Innovation

Bachelor Level Programs

  • Bachelor’s Degree in Computer Science for Video Games (3 years)

This work-study programme provides students with a solid foundation in computer science and software development for interactive digital media. It prepares graduates for programming and technical development roles within the cultural and creative industries, including video game studios, multimedia production companies, and immersive technology sectors.

 

  • Bachelor’s Degree in Digital Arts for Video Games (3 years)

This work-study programme develops artistic, technical, and creative competencies for careers in the video game, animation, communication, and audiovisual industries. Students acquire expertise in digital content creation, visual design, and artistic production processes within interactive and multimedia environments.

 

  • Bachelor’s Degree in Game Design for Video Game Professions (3 years)

This work-study programme provides students with a comprehensive foundation in game design theory and practice. It develops expertise in gameplay systems, level design, user experience, interactive storytelling, prototyping, and design methodologies. Graduates acquire the analytical, creative, and collaborative competencies required for professional roles in game design and related areas of the video game and interactive media industries.

Master Level Programs

  • Engineering Degree in Computer Science and Multimedia (2 years)

A work-study engineering programme focused on video game technologies and interactive systems, including virtual reality, augmented reality, immersive experiences, 3D development and emerging digital technologies.

 

  • Master’s Degree in Audiovisual, Digital Interactive Media and Video Games (2 years)

Cnam-Enjmin’s flagship programme, jointly accredited with the University of Poitiers. It offers six areas of specialisation: Sound Design, Game Art, Ergonomics and UX Design, Game Design, Project Management, and Game Programming. The programme also features international dual-degree pathways with Cologne Game Lab (Germany) and École NAD-UQAC (Canada).

 

  • Post-Master’s Degree in Designing Immersive, Interactive and Playful Experiences (18 months)

Developed in partnership with GOBELINS Paris and accredited by the Conférence des Grandes Écoles, this advanced programme is designed for digital professionals seeking to create innovative interactive experiences, drawing on the creative methods and technologies of the video game industry.
 

Research Activity and Main Areas

RESEARCH

Research at Cnam is driven by innovation and interdisciplinary collaboration, fostering strong partnerships with industry as well as leading national and international research institutions. Cnam brings together 20 research laboratories covering a wide range of scientific and technological fields.

Two Cnam research laboratories are particularly active in the areas of video games, digital interactive media, and human-computer interaction:

  • CÉDRIC (Centre d’études et de recherche en informatique et communications), a multidisciplinary computer science research laboratory. Within CÉDRIC, the Interaction and Game Design research group conducts work on interactive systems, game studies, and digital gameplay experiences.
  • DICEN-Île-de-France, a research unit in Information and Communication Sciences jointly supported by Cnam, Gustave Eiffel University, and Paris Nanterre University. The laboratory investigates digital cultures, knowledge design, participation, and emerging media practices.

 

Current Research and Innovation Projects

Cnam-Enjmin is actively involved in several national and European collaborative projects:

  • AVENUE (2025–2029)

 Co-funded by the European Commission, Audiovisual Education and Training Network for European Vocational Excellence (AVENUE) brings together Centres of Vocational Excellence in Animation, Video Games, Visual Effects, Visual Storytelling, and Extended Reality (XR). Cnam-Enjmin contributes to the Video Games Centre of Vocational Excellence alongside partners including Ubisoft, Magelis Creative Hub, and BoCAJ.

 

  • ÉVOLUTION Jeu Vidéo (2024–2028)

 Supported by the France 2030 initiative through the Skills and Professions of the Future programme, this project aims to establish a comprehensive, open-access reference framework for skills and competencies in the video game industry. The initiative seeks to support both current professionals and future graduates in developing and mapping their competencies within a rapidly evolving sector.

 

  • INSPIRE (2024–2028)

 Also funded through France 2030, Interactive and Networked System for Participatory, Immersive, and Real-time Experiences (INSPIRE) is dedicated to the development of an open-source platform and tool ecosystem for creating interoperable, multi-user virtual worlds and immersive digital environments.

 

RESEARCH AREAS

Cnam-Enjmin's research activities encompass a broad range of topics related to interactive media, creative technologies, and digital innovation, including:

  • Alternative and tangible controllers
  • Virtual, Augmented, and Extended Reality (VR, AR, XR)
  • Immersion and presence in interactive environments
  • Procedural Content Generation (PCG)
  • Games and learning
  • Real-time rendering technologies
  • Artificial Intelligence for video games
  • Human-computer interaction and user experience

 

The school also develops demonstrators and experimental prototypes within numerous research and innovation projects, with particular expertise in the design and implementation of serious games and interactive learning environments.

Doctorate Level Programs

  • DA in Video Games and Digital Interactive Media (3 years)

Through its close collaboration with leading research laboratories in France and internationally, Cnam-Enjmin offers students opportunities to engage with cutting-edge research in digital interactive media. The programme provides a strong foundation for doctoral studies and research careers in areas related to video games, interactive systems, and the methods and technologies that support digital entertainment.

Subject Areas for Exchange Students

Video Games and Digital Interactive Media

As part of our Master’s degree, there is the possibility of completing a semester mobility exchange. We welcome international students from all over the world for all programmes.

Application Deadlines

  • Master's degree exchange period application deadline: end of March,
  • The student exchange program runs for one semester.

Teaching Languages

French and English

Semester Dates

Early September to late February (6 months)

Cost of Living Per Month (Studying and Living)

An average of €700

Students

Bachelor: 110
Master: 120
Doctorate: 2

Exchange Students

Incoming: 7
Outgoing: 3

Teaching Staff

Professors: 5
Lectures: 32
Other permanent teachers: 129
Part-time Teachers: 21

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