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Mission Statement
Emily Carr's mission is to develop informed artists, designers, and media practitioners who can contribute their creative output and research to Canada's economic, knowledge and cultural sectors. A multidisciplinary university, Emily Carr offers an environment where artists, designers, techologists, researchers and educators interact and collaborate on projects and programs which foster a cross-fertilization or transfer of specialist knowledge and practices which contribute to shaping art, design, media and technology.
International Role
At any given time we have up to 30 international exchange students and researchers from all over the world. In recent years, Emily Carr University has attracted outstanding international students from over 50 countries including: Argentina, Australis, the Bahamas, Barbados, Bermuda, Brazil, Chile, China, Columbia, Ecuador, El Salvador, Finland, Georgia, Germany, Hong Kong, Iceland, India, Indonesia, Iran, Iraq, Israel, Japan, Korea, Lebanon, Mexico, the Netherlands, Norway, Pakistan, Peru, Poland, the Russian Federation, Saudi Arabia, Singapore, Sweden, Switzerland, Taiwan, Thailand, Turkey, the United Arab Emirates, the United Kingdom, the United States, Venezuela and Zimbabwe. At Emily Carr, we also have a very active student exchange program, with 68 partnered institutions in 15 countries. These partnerships give our students the opportunity to access other top art and design schools across North America and around the world. The University also regularly hosts visiting international faculty and renowned international artists.
National Role
Emily Carr is one of only four post-secondary art and design institutions in Canada and one of only eight art and design institutions in North American with over 1000 full-time students. Emily Carr is at an extraordinarily dynamic and transformative moment in its institutional history and has embarked on a process of rebuilding the contemporary art and design university—both organizationally and physically—as an adaptive and engaged site for social, cultural, and economic creativity. This process will culminate in the move of all of our operations to a new campus at the Great Northern Way site in the centre of Vancouver in the fall of 2017. Our vision for our new campus, for the continuous redesign of our academic programs, and for our relationships to the local, regional, national and international communities that we serve, is deeply connected to the understanding that art and design institutions can play a uniquely powerful and catalytic role in the development of larger social innovation ecologies. We will be moving to an area of Vancouver that is among the last remaining tracts of undeveloped land in the City. We will be located adjacent to the Centre for Digital Media—a joint program of the four Vancouver Universities (UBC, SFU, Emily Carr, and BCIT)—and we will be part of a new creative cultural and economic district that will include digital media industries, academic programs, established and emerging business incubators, galleries and artist run centres, maker spaces, etc., as well as connections to surrounding urban residential communities, some of which are already defined, and some of which will be part of this process of urban development. It is in this context, working with the City, the Province, our institutional and industry partners, and the many stakeholders in and around the Great Northern Way trust, that we have the opportunity to establish Emily Carr University of Art + Design as a living lab for the development of a social innovation zone in the False Creek Flats neighbourhood adjacent to the Main Street corridor of Vancouver. While this project is in part about the transformation of Emily Carr as a world class leader and innovator in art and design education, our vision is of a “social innovation zone” that extends well beyond the buildings and traditional boundaries of our own institution, and refers instead to this larger urban ecology we are seeking to create across a number of organizations, institutions, and communities in Vancouver.
Main Focus
Our main focus is to develop studio practices at both the undergraduate and graduate level in Art, Media and Design. Within an environment that is professional, practice-oriented, and at the same time rooted in history and critical theory, students are encouraged to develop new and innovative ways of thinking and creating.
Faculties and Departments
Faculty of Graduate Studies Includes Master of Design Program (MDes) and Master of Applied Arts (MAA) Faculty of Design and Dynamic Media Includes Bachelor of Design (BDes) programs, with Communication Design major, Industrial Design major, Interaction Design Major and Bachelor of Media Arts programs, with Animation major, Interactive and Social Media Arts major, and Film/Video/Integrated Media major Faculty of Culture and Community includes Foundation program, and Critical Studies area Faculty of Visual Arts and Material Culture includes Bachelor of Fine Arts (BFA), with Photography Major, Illustration Major, Visual Arts Major
Bachelor Level Programs
Bachelor of Design: 4 years Bachelor of Media Arts: 4 years Bachelor of Fine Arts: 4 years
Master Level Programs
Master of Design: 2 years Master of Applied Arts: 2 years
Research Activity and Main Areas
Yes, we have dedicated research facilities which contain: four Research Centres; three themed studios; and the Research + Ethics Board. Our Four Research Centres are 1. Health Design Lab The Health Design Lab at Emily Carr is committed to providing design opportunities to students and faculty through collaborative partnerships that apply solution-focused, human-centred research methodologies to complex problems in health care. 2. Material Matters Material Matters is engaged in developing and evaluating new 3D print mediums and exploring innovative methodologies for design and production. This effort is augmented by faculty led applied research partnerships, context driven research and emergent social forums for exchange. 3. Stereoscopic 3D Our applied research programs and training activities focus on the creative applications made possible by experimenting with S3D and Advanced Imaging (4K, virtual reality, High Frame Rate) production technologies and methods. With the support of our partners and students, we aim to teach, train and discover the aesthetic possibilities of these areas and become world leaders in creative technology exploration. 4. The Social + Interactive Media Centre The Social + Interactive Media Centre helps BC companies tap the design, creative and technical expertise of Emily Carr faculty and students. SIM supports a wide range of applied social, interactive and design projects. The Centre’s research program engages BC companies as collaborators in uncovering new ways to use social technologies and tackle interactive design challenges. Our three themed research studios are: 1. Motion Capture + Visualization Studio 2. Wearables + Interactive Products 3. Prototyping + Media + Programming Finally, Emily Carr University also has two current Canada Research Chairs: a chair of Materials Inquiry and Critical Making, and a chair of Emerging Media and Communication Social Practice.
Doctorate Level Programs
n/a